“There's a lot more space available to build and place as many dinosaurs as possible. “All of the maps the player has access to are a lot bigger than the first game,” he adds.
The game’s director Richard Newbold tells me we are looking at a Sandbox map, which stretches across the entire screen. The necks of Brachiosaurus bound slowly within them, looking oddly small given just how tall the pines are. Behind this commotion, I see movement within the tall pines. It's positioned next to the ominous peak of Jurassic World’s innovation center, which sits next to a crowded street filled with gift shops, attractions, and swarms of people. Sunlight dances across the water, leading the eye to another glimmer flickering off of a massive glass dome, which I quickly realize is a new aviary. Snow-capped mountains stand tall over a sprawling lake flanked by a thick forest of pines. In a 30-minute, hands-off demonstration of the game in action, Frontier shows me one of the environments set within the northern hemisphere. You’ll be pushed to contain dinosaur threats in different ways as this narrative unfolds. This isn’t just a theme park building experience. We’ll have to wait until next June to see how this story concludes in Jurassic World: Dominion, but can soon play through another of this story’s chapters within the video game, Jurassic World Evolution 2.įrontier Developments says that this sequel will have more of an authentic story that shows us what is happening within the United States. Director Colin Trevorrow shows us what happens next in the little-known short film Battle at Big Rock, which gives the thunder lizards new territory to explore.
SLIGHT SPOILER: A world of trouble is teased within Jurassic World: Fallen Kingdom's final moments.